extends Area2D
@onready var game_manager: Node = %gameManager
@onready var animation_player: AnimationPlayer = $AnimationPlayer



# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass


func _on_body_entered(body: Node2D) -> void:
	pass # Replace with function body.
	print("shabi");
	animation_player.play("getcoin");
	game_manager.add_point();
	
